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Game Designer

SYNTHRUNNER
GAME SUMMARY
Synthrunner is a First-Person Runner in which the player accumulates speed by continuously running forward. Performing various flashy parkour moves allows him to reach maximum speed faster. The player must find ways to get around the obstacles and complete the levels as fast as possible.
Trailer
THE MECHANICS
Speed
Continuously Running forward and performing tricks rewards the player with speed until they're at max speed. If they stops, the speed is reset to the minimum.


Vault
The player can vault over obstacles by jumping near them to gain speed. Adding multiple in a row can be used to help the player reach high speed quickly.
Slide
Sliding reduces the player's speed. Slide obstacles can be used to control the player's speed, slowing them down to make the following obstacles easier to react to and more fluid to traverse.


Sharp Turns
Since the player can go really fast, I implemented a mechanic to allow them to easily make sharp turns while still being able to react to what's coming next, without losing their speed.
Guards
Guards are introduced later in the game as a new threat. The player must be fast enough to react and eliminate the guards on their path either by sliding or tackling them.

LEVEL DESIGN

AFFORDANCE
I used glowing lines in the environnement to indicate the path. Since the player can go really fast, the path had to be easily and quickly identified.

ADAPTING TO THE SPEED
Since the player can either be slow or fast at any point, I had to make sure that every section was adapted for both a slow and a fast gameplay.
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